![]() Land Units 1st Hohei 1936 Hohei 1940 Singaporeġst Engineers 1943 Engineers 1943 599Ģnd Teishin Dan Teishin Dan 1940 AustraliaĢnd Hohei 1943 Hohei 1943 San FranciscoĤth Hohei HW 1936 Hohei HW 1936 599ĥth Engineers 1936 Engineers 1936 257Ħth Bicycle Infantry Bicycle Infantry MidwestĢ6th Bicycle Infantry Bicycle Infantry BurmaĢ6th Hohei 1940 Hohei 1940 San Francisco Unit Name Unit Type Exp(Lost in) Named/Claimed by ***Similarly to Burma/Singapore, this comes in the campaign after Hawaii. **This update includes time 'after' the Philippine Sea battle, which follows it in the campaign. *The campaign has this battle start in December, even though it should be March 1942 it takes place 'after' Singapore. November 26 Coronet Scenario Editor: Race to Rangoon The post after the next one (which will have the update list and unit roster) will give a brief overview of some of the major changes to the system, as well as describe how I present the unit information in the spotlight section. As I tend to proceed chronologically, the Japanese one will begin first, in China. The game includes both a Japanese and American campaign. I will be playing both sides in this one one campaign each. Even Panzer Corps seemingly left those ideas behind. PG Forever (which is what I used for the previous LPs) never even attempted to implement the updates to the engine, which is a shame. This also means graphics are limited to 640x480, and will be smaller and a bit uglier, especially for the strategic maps. This is the GoG version of the game, which as far as I know is the original game (or the DOS version?), with no modifications to the unit roster or any other files. I also have the hope that I can show off the game's own scenario editor at some point. I will not be purchasing all varieties of the units, but there will be unit highlights in each post that will cover them. Note that the Japanese side will have fewer core ships for naming (I'm going ground-based), but there will still be some in the core aux ships can always have a name tossed on as well, but it won't last between battles. I think the limit in this version is 20 characters. If I do end up losing, I won't show off that whole battle, but I will likely recap my efforts in some way.Īs always, units (and that means some ships this time) are available for naming/claiming by goons. Unlike the Allied General and Panzer General LP, I'll be going in blind to these battles (about all I know is what choice I want to take to get the campaign I want, and more or less where the branches lead). Now I can't honestly say that this one is a hidden gem, because I've never actually played it before. Several of the units on the roster had wonky stats, and there was a fair amount of stuff (like units and maps for European scenarios) that seems to have been part of big plans that were never implemented. Notably the campaign had hardly any branching paths, and was rather short to boot. What did come out included a lot of interesting new stuff for the system, but without as much polish on the game as a whole. Indeed, it appears as though the project was either rushed out (to avoid being too far behind on an apparent 'old' game) or simply didn't get as much attention as the new PG 2. As a result, despite the many improvements and additional features to the original engine, when Pacific General was released it became a developmental dead end. Such work was underway, but at the same time, development was also ongoing for an updated version of Panzer General, which would become Panzer General II. It would need significant tinkering in order to simulate the naval engagements in the theater in a way that allowed the core campaign flow to work. But the war in the Pacific had yet to be covered, largely because the system had been designed mainly for land and air units. They then shifted into other realms, producing the less popular Fantasy General and Star General. The combat system was complex enough to require some strategic skill, but simple enough to allow battles to be played in a relatively short amount of time, without too much detailed knowledge required.īy the mid-90s, the series had already covered the European portion of World War II from the German and Allied sides. ![]() It incorporated a broad unit roster, a branching campaign tree with alternate history paths, and the signature feature of building up a core set of units with experience over the course of the campaign. As I've said before (in previous LPs), the 5-star Series published by SSI in the 1990s was a seminal work for casual wargaming. ![]()
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